Thank you all; the responses I've gotten from this playability alpha have been invaluable! Particularly enthusiastic thanks to Chandra Magic and Zephyr! Here's what I've been able to fix so far:
Fixed portrait illustration runtime problem caused when drinking pink potion.
Fixed Compass Rose spacing.
Removed stray clothing from stores.
Fixed Hospital Receptionist conversation loop.
Second floor staircase should now function properly after seducing the policeman.
NPCs should now react properly to a player who has imbibed the pink potion.
Purchasing weapons and the climbing gear should no longer be repeatable.
You should no longer be able to stumble across Jacob without first investigating to find his location.
And here's a little of what remains to be done before I release public alpha 2:
It's possible to get stuck with some branches of the Kelly and Ted conversations.
At least one resolutions to the Jacob mission other than transforming him needs to be completed (in case the player uses the potion personally).
Other things, like filling in the remaining missing illustrations, and adding the ability to use the potion on more people, are on the agenda but won't delay the release of Alpha 2.
Again--and I can't say this enough--thank you!
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